If you groan when you read about choices having consequences, well, here it's actually quite apparent and sometimes shockingly so. It's really not the "gameplay" you come to Little Misfortune for, it's the wonderfully disconcerting experience of it all. So I get what they were going for calling it an interactive story, since this is not a traditional point and click adventure even though it might seem like it initially. What you're doing is travelling from one end of the screen to the other, interacting with a few things and then moving on. They call it an "interactive story, focused on exploration and characters" where you make a bunch of choices that have "consequences". The gameplay involved is actually pretty simple and quite basic. The trailer and the description given by Killmonday Games don't really tell you much of what to expect from Little Misfortune. Thankfully, the full game really delivers. I actually played the demo of this when it came out back in April, which left a feeling of needing to play more. since the puppy is also dead.YouTube videos require cookies, you must accept their cookies to view. During this same scene, Misfortune also gets to reunite with the puppy from early on in the game.Misfortune enters the "somewhere else" with her and can be heard asking in awe "What is this place?" The implication is that she's at least going to a better place than she was when she was alive. Although a creepy skeleton specter, she speaks gently to the child and calls her "Lady" Misfortune, telling her that they were expecting her. At the very end, Misfortune gets to meet Benjamin's boss while crossing over to the other side.After everything she experienced throughout the game, someone finally shows her genuine compassion. Upon her learning that she was dead all along, Benjamin appears and gives her a hug.Voice isn't around, Misfortune gets to pet a baby deer-and it doesn't die or run away for once.
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